DC Adventures Hero's Handbook
Original description : What kid hasn’t thrown on a makeshift cape or costume and pretended to be Superman, Batman, or Wonder Woman? Super heroes have been a part of our culture for generations. They have become a kind of modern mythology—tales of champions and villains with powers and abilities beyond those of ordinary mortals, locked in a never-ending battle for truth and justice. The heroes of the DC Universe have appeared in monthly comics, graphic novels, prose fiction, animation, television, and film, to say nothing of video games and other media, for 75 years.Super heroes have been a part of the world of roleplaying for quite some time, too. It’s been decades since the release of the first super hero roleplaying games, which allowed players to create their own heroes and tell stories of their battles against the forces of evil. There have even been two previous roleplaying games set in the DC Universe. Mutants & Masterminds joined the ranks of super hero games with its first edition in 2002, expanding the frontiers of d20-based roleplaying under the Open Game License. It was successful enough that a second edition of the game was released in 2005, and Green Ronin published over 25 support books for it over the ensuing five years.Now DC Adventures takes the game a step further, combining the award-winning M&M super hero roleplaying game system with the world’s greatest super heroes! You hold in your hands the key to limitless worlds of super-heroic adventure. All you need now are some dice, some friends, and your imagination to join the never-ending battle and save the world!Uploaded for archival purposes
physical copy
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