Practical electronics : components and techniques
xix, 537 pages : 24 cm "How much do you need to know about electronics to create something interesting, or creatively modify something that already exists? If you're in a technical field such as software development, and don't have much experience with electronics components, this hands-on reference helps you find answers to technical questions quickly. Filling the gap between a beginner's primer and a formal textbook, Practical Electronics: Components and Techniques explores aspects of electronic components and techniques that you would typically learn on the job and from years of experience. Even if you've worked with electronics, or have a background in electronics theory, you're bound to find important information that you may not have encountered before. Among the book's many topics, you'll discover how to: Read the data sheet for an electronic component ; Use a variety of tools involved with electronics work ; Assemble various types of connectors ; Minimize noise and interference on a signal interface circuit. Explore topics not usually covered in theoretical books, and go deeper into practical aspects than a step-by-step, project-oriented approach, with Practical Electronics: Components and Techniques."-- Includes bibliographical references (pages 467-469) and index Electrons in motion -- Fasteners and adhesives -- Tools -- Tool techniques -- Power sources -- Switches -- Connectors and wiring -- Passive components -- Active components -- Relays -- Logic -- Discrete control interfaces -- Analog interfaces -- Data communication interfaces -- Printed circuit boards -- Packaging -- Test equipment -- Essential electronics and AC circuits -- Schematics -- Bibliography -- Resources -- Components lists
نسخة ورقية
كتب أخرى
Nintendo Gamecube SDK Documentation
Guides, manuals, and other documentation included with the Nintendo Gamecube SDK, Character Pipeline, and Dolphin Emulator tools
Machine learning : an artificial intelligence approach
Includes bibliographical references and indexes General issues in machine learning : An overview of machine learning / Jaime G. Carbonell, Ryszard S. Michalski, and Tom M. Mitchell ; Why should machines learn? / Herbe...
Islamic Books in English: Section 3
List of Islamic books in English
Half-real : video games between real rules and fictional worlds
ix, 233 pages : 24 cm "A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. I...
software-design-for-flexibility_how-to-avoid-programming-yourself-into-a-corner_hanson_sussman
https://mitpress.mit.edu/books/software-design-flexibilitySummary
Strategies for building systems that can be adapted for new situations with only minor programming modifications.Time
pressures enc...
DTIC ADA425630: Summary of Research 2001(Naval Postgraduate School)
This report contains project summaries of the research undertaken at the Naval Postgraduate School. A list of recent publications is also included which consists of conference presentations, books. contributions to bo...