Dr. Dobb's Journal, September 1987

Dr. Dobb's Journal, September 1987

Dr. Dobb's Journal, September 1987Dr. Dobb's Journal of Software Tools for the Professional ProgrammerQuest for AlgorithmsHow Many Ways Can You Draw a Circle? by James F. BlinnA Survey of File Comparison Algorithms, by Tom SteppeThe XOR Chain Revisited, by Bennette R. HarrisWriting MS-DOS Device Drivers in C, by Andy KleinC CHEST, by Allen HolubSTRUCTURED PROGRAMMING, by Namir Clement ShammasARTIFICIAL INTELLIGENCE, by Ernest R. Tello EDITORIAL, by Tyler SperrySWAINE'S FLAMES, by Michael Swaine
physical copy

More Books

[Papers read for the Royal Irish Academy]
[Papers read for the Royal Irish Academy]
Extract from: Proceedings of the Royal Irish Academy, 1909-1926. Includes bibliographical references. Notes on the distribution, history, grammar, and import of the Irish Ogham inscriptions (1909). An Irish histori...
Byte Magazine Volume 07 Number 08 - Logo (RESCAN)
Byte Magazine Volume 07 Number 08 - Logo (RESCAN)
Features p.57 High-Resolution Sprite-Oriented Color Graphics [author Steve Ciarcia] You don't need Logo to use sprites for animation with the illusion of depth. p.88 A Beginner's Guide to Logo [author Harold Abelson] ...
571- فجر الساهد وعون الساجد في الرد على الغزالي ابي حامد
571- فجر الساهد وعون الساجد في الرد على الغزالي ابي حامد
مكنز (إحسان) لنقد الصوفية والتصوف إشراف/ محمد عبد الله المقْدي   فجر الساهد وعون الساجد في الرد على الغزالي ابي حامد المؤلف: عبد السلام محمد علوش   وبعد سنوات وبينما أفضل المجمل وأوثق العري بين ما جمعت في الآية ...
Singularity Wikibook
Singularity Wikibook
Articles Technological singularity 1 Artificial intelligence 19 Outline of artificial intelligence 47 AI-complete 55 Strong AI 57 Progress in artificial intelligence 68 List of artificial intelligence projects 70 Appl...
Tuesdays with Morrie
Tuesdays with Morrie
171 p. (large print) ; 24 cm Originally published: New York : Doubleday, c1997
100 Game Design Tips And Tricks
100 Game Design Tips And Tricks
My name is Wlad Marhulets, and I’m the developer of DARQ - an award-winning game. I wanted to share with you some tips & tricks about game design I’ve learned over the years while working on my first game (which t...